CH 1

Dimensional Analysis (units are important)
Use algebraic rules for units
ex: Area: l*w=10m*10m=10*10*m*m=100m2
cost:$120/gal* 5gal=$6
Radius of the earth: Front of the book: 6.4*106 meters
area of sphere=4/3 r3 look up relationship is APPENDIX B 5.15m2
5.15m2 =1.99E+08mi2

#2 a) Density of saturn: m/v=5.62*1026kg/(4/3 (6.00*107m3)=623kg/m3
b) would the planet float? Density of water: 1000kg/m3
#15: volume = At3+B/t where t=time V=m3
v=m3 At3=K*m3 A=K m3/sec3 B/t=Km3 B=K m3s K=constant
#20: class=40x20x12 m3 volume of air:V=9600m3 =3.39E+05ft3
weight of air: density=1.29kg/m3 * V(9600m3)=12384kg*2.2lb/kg=27245lb

Chapter one
motion in one dimension
Average velocity == distance traveled / time taken
symbolic representation:V=X/t
units: m/s

Instantaneous velocity==the limiting value of the ratio x/t
V==limt->0 x/t V=dx/dt


Average acceleration==change in velocity/change in time
=v/t=a
units: m/s/s=m/s2


one dimensional motion with constant acceleration
a=dv/dt at=dv/dt*dt (since a is defined as a constant, we can take it out)
at=dv=v (taking the integral of the derivative is inverse)
at+C=v if t=0, C=v so C=vo
at+vo=v velocity at a given time no position t=v-vo/a v=dx/dt
v dt = dx/dt*dt = x
(vo+at)dt=x vodt+at dt=x vot+a +atdt=x vot+1/2(at2)+xo=x
Constant of integration (C) becomes xo when t=0
vot+1/2(at2)=(x-xo) x-xo=vo((v-vo)/a) + 1/2a((v-vo)/a)2 No final velocity

x-xo=vov/a + vo2/a + (1/2)(v2/a) - (vo)/a + 1/2(vo/a)2
vo2 + 2a(x-xo)=v2 getting rid of time to have v with respect to x
x-xo=[(v+vo)/2]t acceleration replaced by time No accelleration

v=dx/dt
a=dv/dt if a=constant

Free falling bodies: An object thrown upward (or downward) will experience constant acceleration
Acceleration due to gravity: 9.8m/s2 down = g =9.8 (NOT -9.8) remember
to put in negative if the direction is down

What is V of a falling ball as a function of T
v=vo+at v=vo gt: + if g is in your positive direction / - if g is opposite to your negative direction

x-xo=vot+1/2 at2 --> x-xo=vot+1/2 gt2 in the case of freefall

vo2 + 2a(x-xo)=v2 --> vo2 + 2g(x-xo)=v2

what is accelleration on a slope: no final velocity
x-xo=vot+1/2 at2
2.4m=0+1/2 a42sec a=.3m/s2 = 30cm/s2
1.35m=[(v+0)/2]3s .9m/s

#15
0=60m/s+a15s a=-4m/s2 negative means acceleration is in the opposite direction to the movement

#25
x-xo=vot+1/2 at2
3-5=12cm/s *2s + 1/2 a(2s)2 -2cm-24cm/s2

#34
CRT 2*104m/s to 6*106m/s over a distance of 1.5cm
a) how long does it take?
x-xo=[(vo+v)/2]t
1.5cm=[(2*104+6*106)/2]t
.015m(2/(2*102+6*102))=t=4.98*10-9sec =4.98ns
b) what is the accelleration?
(v2-Vo2)/(2(x-xo))=a=1.2*1015m/s2

#48
hot air balloon moving up at constant speed of 5m/s
21m above ground: a package is dropped
a) how long is the package in the air?
21m=-5m/sT+1/2(9.8m/s2)t2
4.9t2-5t-21=0 5 (25+4(4.9)(21))]/9.8= (5 20.3)/9.8= 2.58s,-1.56s

b) V just before impact
V= (-5m/s+2*9.8m/s2(21m)= 20.9 *only positive is correct=20.9m/s*

#74
a) rock is dropped into well: sound is heard 2.4s later. How deep is the well?
t1+t2=2.4
x-xo=vot+1/2at2
d=0+1/2(9.8m/s2)t12
-d=-4.9m/s2t12
d=336m/s2t2

#60
the acceleration of a marble in a fluid is proportional to v2
a=-3v2 vo=1.5m/s when is v=1.5m/s/2? a=dv/dt (to get v with respect to time: integrate this equasion)
-3v2=dv/dt
-3v2/v2=dv/(v2dt)
-3dt=1/v2 * dv
-3t=-1/v+C 3t+c=1/v
v=1/(3t+c) vo=1/c V=1/(3t+1/vo)
vo/2=1/(3t+1/vo)= 3tvo=1 t=1/(3*1.5)

75: train travels straight between 1 and 2
accellerate like this:
t1+t2+t3=5mins
2t1+t2=5min

A to B
x-xo=vot+1/2at2
d=0+1/2at12
d=1/2at12

B to C
d=vbt2
1/2at12=vbt2 a=vb/t1 1/2(vb/t1)t12=vbt2 t1/2=t2
2t1+t1/2=5 2.5t1=5 t1=2


Chapter 3. Vectors
Coordinates sytems:

r=x'
ø=0

r= (x2+y2)
hyp=r
sinø=(y/r) =(opp/hyp)
cosø=(adj/hyp)
tanø=(opp/adj)
y=hyp sinø
x=r cosø
Questions like: How much of a vector is in the x(or y) direction

vector has direction & magnitude and scalar just has magnitude
scalar: 50 people, 42
vector: 10 m/s up

Vector: A or A
Scalar: A

A+B |A|+|B|
D=A+B+C
Angles between vectors are measured when the vectors are put tail end to tail end and the angle LESS THAN OR EQUAL TO 180
|Ax|= |A|cosø=Ax
|Ay|= |A|sinø=Ay
vectors without arrows or bold mean the
magnitude of the vecor
î or x = unit vector in x direction
j or y = unit vector in y direction

Ax=Axî Acosøî
Ay=Ayj Asinøj

A=Axî+Ayj = Acosøî+Asinøj
We want final
Find R=A+B =Axî+Ayj + Bxî+Byj (Ax+Bx)î + (Ay+By)j =Rxî+Ryj |R|= (Rx2 +Ry2)
tan-1g=Ry/Rx


Ch 3 ex:
#2 vector between (2,y) and (r,30 )
r= (x2 +y2)
tan 30 =y/x y=xtan 30 = 2tan30

#14
a force of f1 that has a magnitude of 6 acts in direction of 30
f2 magnitude 5 in direction of y axis
what is magnitude and direction total force R?
6cos30 î+6sin30 j +5cos90 î + 5sin90 j
=5.2i+8j (5.22 +82)=9.5=|R|
tan-18/5.2 57


#16 R=A+B+C
=0i-3.5j+8.2cos30 i+8.2sin30 j-15i=-7.90i+.6j
|R|= (7.92 +.62 )=7.92 @ tan-1(.6/7.9)=-4.3 (add 180 )=175.7 #32: A=3i+3j
B=i-4j
C=-2i+5j
D=A+B+C = 2i+4j |D|= (4+16)=4.47 tan-1(4/2)=63.4
E=-A-B+C = -6i+6j |E|= (62 +62)=8.5 180+tan-1(6/-6)=

#50: F1=120N @ 60
F2=80N @ 75 from -x axis
Ftotal=F1+F2=(120cos60 -80cos75 )i + (120sin60 +80sin75 )j=39.29Ni+181.19Nj
|F|= (39.292 +181.192 )=185.4N @ tan-1(39.9 /181.2 )= 12.2 from +Y axis

Ch 4 Motion in two dimensions
How to work with two dimensional motion. Work with 1D motion twice
3D sometimes Work with 1D motion 3 times

Horizontal motion is INDEPENDENT of vertical motion

Position vector (r)=xi+yj

Displacement vector: r=rf-ri ri+r=rf xfi+yfj-(xii+yij)=(xf-xi)i+(yf-yi)j=xi+yj
Origin doesn't matter as much as the Change in position

Average velocity vector: v=(r/t) (x/t)i+(y/t)j
= vxi-vyj

Instantaneous Velocity==limn->0(r/t)=dr/dt=d/dt(xi+yj)= dxi/dt+dyi/dt
=dx/dt i + dy/dt j v=vxi+vyj

Average acceleration==a=v/t=(vf-vi)/t = [ (vxfi+vyfj)-(vxii+vyij)]/t
=[(vf-vi)i+(vf-vi)j]/t = (vxi+vyi)/t = (vx/t)i+(vy/t)j
A=axi+ayj
acceleration in x direction is independent of acceleration in y direction

Instantaneous Acceleration limt->0 v/t=dv/dt=(dvx/dt)i+(dvy/dt)j= a=axi+ayj
Constant acceleration means components don't change

Solve if a is constant
a=dv/dt
a dt=dv/dt dt
(axi+ayj)dt=d(vxi+vyj)
(axi)dt+(ayj)dt=d(vxi)+(vyj)
(ax)dt=d(vx) = axt+C=vx
1: axt+vox=vx velocity in x direction is proportional to acceleration in x direction and time
(ay)dt=(vy) = ayt+C=vy = ayt+voy=vy = velocity in y direction is proportional to acceleration in y direction and time
at + vo= v vectors have x and y components
vox=vocosø voy=vosinø
v=dr/dt vdt=dr/dt * dt (vo+at)dt=r vot+1/2at2 +C=r
r=ro+vot+1/2at2
2: x=xo+voxt+1/2axt2 y=yo+voyt+1/2ayt2
t=(vx-vox)/ax plug t in:
3: v2x =v2ox + 2ax(x-xo) v2y =v2oy + 2ay(y-yo)

4: x-xo=[(vx+vox)/2]t y-yo=[(vy+voy)/2]t

Time is a Scalar and can be used in either component (eg: solve for t in x direction and use it in the y direction)

Projectile motion: a=g down=9.8m/s2 down

if a=g and coordinate system is +x-> and +y
vx=vocosø
vy=vosinø -gt

x-xo=vocosøt
y-yo=vosinø-1/2gt2

Uniform circular motion (contant speed)
a=v2/r inward

Tangential & radial acceleration
a=ar(radial)+at(tangential) = (dv/dt)ø + (v2/r)(-r )

Relative Velocity & Relative acceleration


x=voxt+1/2at2
ut=vector between first and second observer
r=r'+ut second moves at constant speed

dr/dt=dr'/dt+u IN EACH DIRECTION (x,y)
how the position of changes with respect to first=how the position of changes with respect to second + speed of second
v=v'+u
dv/dt=dv'/dt+0
a=a' Both observers see the same acceleration

Exam question:
Non contant acceleration: must use integration. NOT CONSTANT ACCELERATION EQUATIONS

Laws of Motion
Law of Inertia
1. An object at rest will remain at rest and an object in motion will continue in motion with a constant velocity unless is experiences an exernal force.

Mass: measurement of inertia
Inertia: resistance to change


2. a=f/m acceleration vector = net force vector / mass = Fnet=ma
Force: newtons=kg*m/s2 =N
F->Fnet->a->v->r

Acceleration is in the direction of the net force
contact force:
a push, pull or hit

field force:
gravity, charge, magnetic

3. If two bodies interact, the force exerted on body 1 by body 2 is equal to and opposite to the force exerted on body 2 by body 1.


3 Laws are only valid:
Inertial Frames: a non-accelerating frame
when V is << C

5 Steps for solving a problem involving the 3 Laws.

1. Draw a neat diagram of what's going on
2. Draw free-body diagram
Isolate a single object and draw the single object then all forces acting on the object without forces acting on any other object
3. establish a convienient coordinate system and find coordinates
4. solve equation using second law
5. check answer



Weight vs Mass vs Apparent Weight
Fnet=W=mg Amount of inertia How much tension is on a string on a
units: N kg scale which is Weight if Fnet is 0
Weightless: apparent weight is 0 NOT real weight=0
Friction force: Solid-to-Solid friction

Static friction:
fs=F
fs &#181;sn

Kinetic friction: &#181;kn
&#181;k and &#181;s are constants: cooefficient of kinetic and static friction table: Page 126

a=Fnet/mass
ax=Fx net/mass
ay=Fy net/mass


Ch 6
Newton's Laws continued:
Uniform circular motion
ar=is the Total acceleration
Fnet=(mv2)/r
F=ma
Fy=T-mg=mv2/r
Fx=max=0

All forces add up to mv2 /r towards the center of the circle

If the force is non-uniform: the speed can change: there is a tangential force
Fx=m(d|v|/dt)


Solid to Fluid Friction
Resistive forces


For a dropped object
Fy=may=mg-bv
ay=g-(b/m)v


Terminal speed: 0=g-b/m vt vt=(mg)/b
Any V: ay=g-(b/m)v
dv/dt=g-(b/m)v
dv/dt=g-(b/m)v=(-b/m)(v-mg/b)
(dv/dt)/(v-mg/b)=(-b/m)
(dv/dt)/(v-mg/b)=(-b/m)
(dv/dt)* (1/(v-mg/b)) dt=(-b/m)dt
ln(v-mg/b)=(-b/m)t + C
v=e((-b/m)t + C)+mg/b
v=e((-b/m)t e C+mg/b
v=C2e((-b/m)t +mg/b
V(t=0)=0=C2e0+mg/b C2=-mg/b
v=(-mg/b)e((-b/m)t + mg/b=(mg/b)(1-e((-b/m)t )=v
If we released an object at above the terminal speed:

If vo = 2(mg/b)
C2e0+mg/b C2=mg/b
mg/b(1+e-(b/m)t )

take limit as t-> , v=mg/b

If speeds are great: Frictional force is quadratic
rather than linear relative to current V.


at terminal speed: a=0 a=g-(B/m)v2 g=(B/m)v2 (mg/b)=vt
At High speeds AND released
v at any time: v(t)= (mg/b)[(1-e-2 (mg/b)t)/(1+e-2 (mg/b)t)]
This equation for the graph of the speed after some cut off speed and the other equation is valid for low speeds.

Chapter 7 Work and Energy
Work: The work done by a constant force is defined as the product of the component of the force in the direction of the displacement and the magnitude of the displacement.
Work=force*distance
w=fd

To calculate work: use force that we are asking about.


W=Fcosø*distance
W=F| | *distance (F parallel * distance)
W=F*distance| |

Units:
W=NM=Joule = J = kgm2/s2

Work done by friction: W=fcos180 * s
Wf=-fs

Math review: vector multiplication Vector Scalar Product (dot product, inner product)
2 vectors multiplied together to get a scalar
A B = |A|*|B|*cosø if we know the angle between the two vectors
A component of A is parallel to B and a component of A is perpendicular to B or vice versa

AII B=A BII if we know a parallel component
AxBx+AyBy if we know x,y components
A B=(Axi+Ayj) (Bxi+Byj)
Axi Bxi + Axi Byj + Ayj Bxi + Ayj Byj
AxBxi i + AxByi j + AyBxj i + AyByj j
AxBx + 0+0+ AyBy
the vectors have a magnitude of 1 and multiply by the angle between them
AxBx + AyBy

Mathmatical properties A A=AxAx+AyAy=Ax2Ay2 =|A|2
A B = B A
A (B+C) = A B + A C

Wnet =Fnet S
=(F1+F2....) S
= F1 S+F2 S....
= Wf1 + Wf2...

If the force is varying, work will vary.

w=FXcosø
Wtotal=W
= limx->0Fxcosø
= Fcosø dx
=F¥ds if F is in the direction of S
s is the direction the box moved
if F is a constant and ø is a constant
W=F ds=F S
if just ø is constant
W=Fdscosø=cosøFds

Springs:
Hooke's Law: F x F is proportional to X F=-kx
Force varies with distance pulled or pushed
Linear relationship between force and distance pulled or pushed
-k is the spring constant Units: N/m
-k means how many Newtons you get for every meter pulled
- sign means that force is in opposite direction of movement

Fs=-kx Ws=Fds =Fdscosø
=kxdx cos 180 no minus sign on K because this is the -kxdx=-k(x2/2)|xfxi magnitude of the force
Ws=(1/2kxi2) - 1/2kxf2 The spring has done negative
work: something has done work on the spring
Wh=Fdscosø=kxdxcos0 = kxdx
Wh=(1/2kxf2 )-(1/2kxi2)
Ws=Fds = -kxi dxi = -kxdxii=-kxdx dot product taken in terms of unit vectors

Work Energy Theorem

Wnet=Fnetds = Fxds=ma dx = madx=mdv/dt dx =mvdv = (mv2/2)|vivf =
(1/2)mvf2 - (1/2)mvf2
1/2mv2 =kinetic energy
Wnet = KE
: Both in joules
Velocity must be less than 10% of C and all observers must be in inertial reference frames

KE=mC2 (1/ (1-(v2/C2))-1) for any speed
Math: Taylor series: f(x)= f(a) + ( (x-a)f'(a))/1! + ((x-a)2 f"(a))/2!+.....
KE=mC2 (1/ (1-(v2/C2))-1)
f(v)=1/ (1-(v2/C2))
f'(v)=-1/2(((2v/c2)/(1-v2/C2)3/2 ))

Power: The rate of energy transfer
P=dw/dt Units of watts 1watt=1joule/sec

limt->0w/t=Fx/t cosø = P=Fvcosø=F V

Chapter 8: potential energy & Conservation of energy

1: A force is conservative if the work done by that force acting on a particle moving between the two points is independent of the path the particle takes between the points.
(path independant)

WPQ =Fds
It may not actually move along the path that we choose to integrate over.


WPQ (along path 1)=WPQ (along path 2)=-WQP(along path 1 or 2)

2: The work done by a conservative force on a particle is 0 when the particle moves around any closed path and returns to it's initial point (d=0,w=0)

Gravity & Spring: conservative forces
Friction: Non-conservative force

Potential energy is defined as the negative of the work done by a conservative force
Potential energy=U=Uf-Ui = -ifFds
if Ui=0, Uf=U

Work - Energy theorem with conservative forces
Wnet=K = Wc work done by a conservative force
-U=K
0 = K + U = (K+U) change in the sum of the two energies (use up potential to get kinetic and vice versa)
(Kf+Uf) - (Ki+Ui) = 0 = K + U
Law of Conservation of Mechanical Energy

GPE: gravitation potential energy (near earth's surface)
U= -pqFds =-pqmg(-j) (dxi+dyj)=-pq(0i + -mgdy)=pqmgdy = mgy|pq =mghq-mghp
Horizontal movement is irrelevant Uf
Ui
(Kf+Uf) - (Ki+Ui) = Ef-Ei
Ef=Ei starting energy = ending energy .5mvf2 +mghf=.5mvi2 +mghi

vf2=2g(hi-hf) if object is dropped from rest.

Spring potential energy
Us=-Fds = -Ws = -(.5kxi2 -.5kxf2 )
change in PE of a spring = -Force distance = - work = -(.5spring constant * original position2 - final position2 )

Ufs = .5 kxf2
Uis = .5ki2

Non conservative forces:
Wnc + Wc=K
Wnc-U=K
Wnc = K + U
Wnc = Ef-Ei
-fs + Ei =Ef
-friction of a spring + initial Energy = final Energy
Ef + Heat = Ei
Heat = fs solid to solid friction

Conservation of Energy
Energy can never be created or destroyed. Energy may be transformed from one form to another

Relationship of forces & potential energy
Vf-Vi = -Fdx - Fdy + Vi
dVf/dx|y=constant = -fx
Quantization of Energy
E=MC2

Chapter 9: Linear momentum & Collisions
Conservation of momentum
Define Momentum = p=mv Bold=vectors
Px=mvx
Py=mvy
units kgm/s=kgm/s2 * s=Ns
Newton's second law: Fnet=ma =m(dv/dt) = d(mv)/dt=dp/dt
Fnet=dp/dt the net force on an object changes it's momentum
if Fnet=0, then there is no change in momentum (P is constant)
= conservation of linear momentum (not spinning)
if Fnet 0 then momentum is not constant. Fnet=dp/dt
dp=Fnetdt ifdp=ifFnetdt dp=p =ifFnetdt="Impulse"
Impulse = I =ifFnetdt = Impulse-momentum theorem
if Fnet=Constant, then impulse is Fnet*t
if Fnet Constant, the impulse is average F * t
Average force = (1/t)Fnetdt = sum of the forces divided by the contact time
Fnet=dp/dt =d(mv)/dt
Force is directly proportional to mass and velocity
The Chage in momentum is not always equal to the momentum
A bouncing ball has a Larger change in momentum than a ball that sticks
Force is inversely proportional to the change in time

A two particle system (no external forces)

F12 =dp/dt
F21=dp/dt
F21=-F12
F21+F12=0
The net force for the system is 0. d(P1+P2)/dt=0
(P1+P2+...+Pn)= constant = total momentum of the system = Ptotal
Add all force generating objects to the system
if Fnet = 0, p =0 which means momentum is constant

N-particle system with no external forces:
F12 + F13 + + F1n + F21 + F23 +...+ F2n +...+ Fn1 + Fn2 + ...+ Fnn-1 = 0
All pairs coorespond and cancel out to be 0 for the whole system
All forces on object 1, 2, n : dP1/dt + dP2/dt + dPn/dt = (P1+P2+...+Pn)
(P1+P2+...+Pn)= constant = total momentum of the system = Ptotal
Pi=Pf if there are no external forces
Pix=Pfx Piy=Pfy

In a collision:
Is the kinetic energy conserved?
Elastic collision: Yes
Inelastic collision: No (some is converted (possibly to heat) )
Perfectly inelastic collision: two objects hit and stick: most KE is converted to heat
half of the kinetic energy goes to heat when two masses of the same size hit and stick and one was moving and one was not.
all KE is lost when initial total momentum is 0

Perfectly inelastic collision:
Pi=P Pix=Pfx
vf=(m1v1i+m2v2i)/(m1+m2)

Elastic collision
after collision: how fast are the two objects moving?
Pix=Pfx elastic means: Ki=Kf



m1v1i+m2v2i=m1vf+m2v2f .5m1v1i2 +.5m2v2i2 =.5m1v1i2 +.5m2v2i2
m1(v1f-v1i)=m2(v2f -v2i)
m1(v1i-v1f )(v1i +v1f ) = m2(v2f-v2i)(v2f+v2i)





(m1v1i+m2v2i-m1v1f)/m2=v2f
v1i+v1f = v2i + v2f
v1f=((m1 -m2)v1i)(m1+m2)+ (2m(v2i))/(m1+m2)

Symetry: look at previously solved equations and look for similar concepts and variables
Call everything with a "1": "2"
(m1v1i+m2v2i-m2v2f)/m1=v1f
v2f=((m2-m1)v2i)(m2+m1)+ (2m(v1i))/(m2+m1)

Inelastic collision:
pi=pf
m1v1i+m2v2i = m1v1f+m2v2f
perfectly inelastic collision:
m1v1i+m2v2i = (m1+m2)v2f
Ki=Kf+heat heat is unknown in general
equation can only be solved if % kinetic energy lost is given or vf is given

Two dimensional collision

choose coordinate system
Pix=Pfx Piy=Pfy
m1v1i+0=m1v1fcosø +m2v2fcos 0=m1v1fsinø - m2v2fsina
if elastic:

ki=kf
.5m1v1i2 +0=.5m1v1f2 +.5m2v2f2

Real objects have size and shape
n-objects

m external forces


Fnet=F=F12 +F13+...+F1a+F1b+....F1m =m1a1
+Fnet=F=F21+F23 +...+F2a +F2b +....F2m =m2a2
+:
+:
+Fnet=F=Fn1+Fn2+...+Fna+Fnb+....Fnm =mnan

=m1a1 +m2a2 +mnan =miai

=(Internal=0 because internal forces pair up and cancel)+Fext
the center of mass of a system is a good approximation for the movement of a whole system
Mtotal=Msystem
Fnet=Fext =Mtotalasystem
acm asystem =(miai)/mtotal =weighted average: the more weight one mass has, the more it affects the system
acm =dVcm /dt=(miai)/mtotal )=(midv/dt)/mtotal =d(mivi/mtotal)/dt
dVcm /dt=d(mivi/mtotal)/dt: integrate both sides
Vcm=mivi/mtotal
position: mtotal=mtotal/dt=d(mri/mtotal)/dt
rmtotal=mri/mtotal
F=Fnet->acm ->vcm->rmtotal
Xcm =mixi/mtotal
Ycm=miyi/mtotal

Real objects are continuous
r is the position of each little mass (or volume)
rcm =limMi->0mri/mtotal =(1/mtotal)rdm
density=mass/volume=

=dm/dv
dv=dm=(1/mtotal)rdv
xcm=(1/mtotal)xrdv=(/mtotal)xy(x)tdx
(t/mtotal)x(h/l)xdx
(th/mtotall)0lx2dx
th/mtotall)(l3/3):substitute density=mass/volume
(th(mtotal/.5lht)/mtotall)(l3/3)=(2/3)l=xcm
Ycm=(1/mtotal)ydm=(1/mtotal)ydv=(/mtotal)ydv=(/mtotal)yt(l-x)dy=(/mtotal)(yl-yx)dy
(/mtotal)0h(yl-yx)dy=(/mtotal)[0hyldy-y(l/h)ydy]
y=(h/l)x x=l/h
(t/mtotal)[(lh2)/2-lh2/3)=(t/mtotal)(lh2)/2-(t/mtotal)(lh2/3)=(tlh2/6mtotal)
(((mtotal).5lh2)tlh2 /6mtotal)=(1/3)h
t=thickness
=dm/dv

xcm=1/Mxdm=1/Mxdv=/Mxdv=/Mxty(x)dx=/Mxy(x)dx=/M-RRx (R2-x2)dx=0
Y= (R2-x2)
when there is an odd function over an even interval: the answer is 0
when there is an even function over an even interval: the answer is 20Af(x)
(t/M)(-1/2(2/(3(R2-x2)3/2)))=(t/M)(-1/(3(R2-x2)3/2))|-RR =0-0=0

ycm=1/Mydm=1/Mydv=/Myt2xdv=t/My2xdx=2t/My (R2-y2)dx=
2t/M(-1/3(R2-y2)3/2 |0R =2t/M[((-1/3)0 +(1/3)(R2)3/2]
V=.5t r2
2(M/.5t r2)t/3M(R)3]=(4/3 )R =42%R

#56:



16.
h=60m
bucket=.75kg
.25l/s
what does the scale read after 3 seconds of filling the bucket
Fnet=mbg+mwg+dp/dt
.75kg*9.8m/s2+.75kg*9.8m/s2+d(mv)/dt
1.5kg*9.8m/s2+mdv/dt+vdm/dt=1.5kg*9.8m/s2+mdv/dt+vdm/dt
0 because velocity never changes
( 2gh)(.25l/s)



Chapter 10: spin the objects

Rotation of a rigid objects about a fixed axis

Average angular velocity==ø/t=
instantaneous angular velocity==limt->0 ø/t=dø/dt=w
Average angular acceleration==/t=
instantaneous angular acceleration==d/dt= =d2ø/dt2

direction of angular velocity: perpendicular to the plane.
curl fingers of right hand in direction of rotation and thumb will point in directino of angular velocity
angular Acceleration will be perpendicular to the plane either in the same direction as velocity if positive or opposite the direction of velocity if negative.

Rotational kinematics: (x=ø,v=,a=)
dt=(d/dt)dt
dt= If is a constant:
=o+t no position ø-øo=ot+.5t2 no
o2 + 2(ø-øo)=2 getting rid of time
ø-øo=[(+o)/2]t no acceleration

Relationship between angular and linear quantities
vt: tangential velocity=ds/dt= change of arc length with time=d(rø)/dt=r(dø/dt)=r
vt=r when there is a larger radius (and hence a larger circumference), there is a larger linear speed (duh)

at=tangential acceleration=dvt/dt=d(r)/dt=rd/dt=r=at
ar=radial acceleration=vt2/r=r2w2/r=rw2 ar=r2
atotal =Total acceleration= (at2+ar2)= (r22 +r2(w2)2 )=r (2+4)

Moment of Inertia of a uniform solid cylinder
I(ring)=rdm => MR2
I(hollow cylinder)=I(ring) => MR2
I(solid cylinder)=I(hollow cylinder)=limm->0MR=r2 dm=r2 2 hdr
r2 2 hdr=densityradius2(circumference)height*small radius
2 h*R4/4=(M/( R2h))(R4/4)=1/2MR2
P286: Moment of inertia of various objects
I(sphere)=I(cylinder)
40: spherical shells
I(spherical shell)=I(rings)

Parallel axis Theorem
I=Icm+MD2
I at the CM + mass * distance from CM
I(cylinder rim)=.5MR2 +MR2 =(3/2)MR2

a=Fnet/M
=/I : force to rotate a body about some axis
t:tangential
Ft=Mat
rFt=rmat=rmra =mr2
rFt=I
=rFt/I=torque/Inertia
torque: tangential piece of the force * radius at which the force is applied

== rFsin is the angle between force and the radius
Ft=Fsin
Total:
rFt=I
net=Ineta

Rotational Work & Energy
W=F s
dW=F ds
is the angle between force and motion
dW=Fdscos + =90
=Fdscos(90-)
=Fdscos90cos-+sin90sin- =F ds sin
=Frsin
dW=
W=

Power:
P=dW/dt=dø/dt=(dø/dt)=
P= =Nm
P=Nm/s=Watt

Work Energy theorem
Work done on an object is equal to the change in kinetic energy
W=K
W=
K=.5If2-.5Ii2

=I
=Id/dt=Id(/dø)(dø/dt)
=Id(/dø)(dø/dt)
dø=I(d/dø)(dø/dt)dø
dø=I(d/dø)
=Id
=I2/2=.5i2 -.5I2
=.5i2 -.5I2
P294: Table of linear equations | angular equations


Chapter 11: Rolling motion, angular momentum, torque

K=.5Ip2 =.5(Icm+MD2)2 =.5Icm2 +.5MD22 = .5Icm2 +.5MVc2
KE @ center

Vc=velocity of center Vc=velocity of edge after we have changed our viewpoint to say the object is rotating about the center. Always remember to put in the translational velocity term as well.

Rolling object down incline

mgh=.5Icm2 +.5mVc2 + no heat
mgh=.5IVc2 /R2 +.5mVc2
[2gh/(1+ImR2)]=Vcm
Vcylinder= [2gh/(1+.5)]= [(4/3)gh]
Vhooop= [2gh/(1+1)]= gh
Vsphere= [2gh/(1+2/5)]= [(10/7)gh]
Vshell= [2gh/(1+2/3)]= [(6/5)gh]

Cross product:

||=rFsinø
=r x F
L=r x p
|L|=|r||p|sinø
|L|=mvr for motion in a circle
C is prependicular to both A and B (in or out of board)
|C|=|A||B|sinø = |B||A|sinø
C=AxB= -BxA
AxA=0 (sinø=0)
If A is perpendicular to B, then |AxB|=AB (maximize torque by making angles =90)
Ax(B+C)=AxB+AxC
d(AxB)/dt=AxdB/dt+dA/dt x B = AxB'+A'xB

ixj=k ixk=-j jxk=i

3x3 determinant
AxB= i j k
Ax Ay Az =(AyBz-AzBy)î+(AzBx-AxBz)j+(AxBy-AyBx)k
Bx By Bz

Angular Momentum of a single particle
L=rxp=rpsinø=rmvsin90=mvr in a circle
p=linear momentum
=rxf
particle moving in a straight line has a constant angular momentum which is only 0 if the movement is along an axis

=rxf =r x dp/dt
L=rxp dL/dt=d(rxp)/dt=rxdp/dt + dr/dtxp
=+0
dL/dt= F=dp/dt

for a continuous object, take the sum of the formula for a particle

t=dL/dt
net=dL/dt=dLtot/dt
net =dLtot/dt
for the ith object:
Li=miviri
Li=miriri is the same for all objects in the continuous object
(miri2 )
Ltotal=I p=mv
dLtotal/dt=d(Iw)/dt
net = Id/dt
net = I Fnet=ma
conservation of angular momentum:
if =0, Ltotal is a constant
I11+0=(I1+I2)f
Units for angular momentum: kgm2/s (if you multiply top and bottom by s, units become kgm2s/s2 =Js
torque of a gyroscope changes direction of angular motion rather than magnitude



Chapter 12: not 12.4

Static Equilibrium: We want an object to be stationary and we want it to remain stationary.
Vc=0 dVc/dt=0 F=0
=0 d/dt=0 t=0
F=F1+F2+F3+F4=0
=r1xF1+r2xF2+r3xF3+r4xF4=0
In a plane:
Fx=0
Fy=0
z=0


remember gravity acts on the cm
sketch a diagram
draw free body diagram
resolve components
choose axis system and calculate torques
solve equations

Extra credit:
write the moment of inertia in terms of (X)MR2
Examples

Chapter 13
Simple Harmonic motion
x(t)=Acos(t+)
A: amplitude
: angular frequency
t: time
: phase constant - determines where occilations start

Period: time for object to go through one cycle: T: units: seconds
x(t)=x(t+cT)
Acos(t+)=Acos((t+T)+)=Acos(t++T)
Acos(t+)=A[cos(wt+)cos(wT) -sin(wt+)sin(wT)]
Acos(t+)cos(T) -Asin(t+)sin(T)
cos(T)=1 => n2 where n is an integer
sin(T)=0 => n where n is an integer
wT=n2 where n is a integer
T=n(2 /) if n=1(for first period), T=2¹/
frequency (non angular): f: number of cycles in one time unit
units: # of cycles per second= 1/s = Hertz=Hz
f=1/T
f=/2¹
2 f=

x(t)=Acos(2 ft+)
v(t)=-Asin(t+)
vmax=-A
a(t)=-2Acos(wt+)=-2 x(t)
amax=2A
Force = -kx for a spring

Horizontal spring
Fx=-kx =ma=md2x/dt2
(-k/m)x=d2x/dt2
x=Acos(t+)
dx/dt=-Asin(t+)
d2x/dt2 =-w2Acos(wt+)
-k/m=2 = (k/m)
T=2 /=2 m/k
f=1/T=(1/2 ) k/m

Vertical spring
yo is distance spring has been extended to equilibrium with a mass
y is distance extended from new equilibruim
Fy=-ky-mg=ma=-k(yo+y)-mg-ky=ma=(-kyo-mg)-ky=ma
0 -ky=ma
-ky=ma=md2y/dt2
y(t)=Acos(t+)
y(t)=Acos( (k/m)t+)
= (k/m)
T=2 /=2 m/k
f=1/T=(1/2 ) k/m

A is max angle (amplitude)

Energy
E=k+U=.5mv2 +.5kx2
.5m(-Asin(t+))2 +.5k(Acos(t+))2
.5m2A2sin2(t+)+.5kA2cos2(wt+)
.5m(k/m)A2sin2(wt+)+.5kA2cos2(wt+)
.5kA2(sin2(wt+)+cos2(wt+))=.5kA2(1)
.5kA2 total energy does not change
.5kA2 =.5mv2 +.5kx2
(kA2 -kx2 )/m=v2
[k/m(A2 -x2)/m]=v Simple pendulum:
mass is concentrated

Ftangentially=Ft=-mgsinø=mat=md2s/dt2
minus becuase the direction of the force is opposite the direction of ø
=md2lø/dt2
=mld2ø/dt
(-mg/l)sinø=(ml/l)d2ø/dt2
(-g/l)sinø=d2ø/dt2
motion is independant of mass
Taylor Series:
f(x)= n=0 [(x-a)nfn(a)]/n!
take sinx as our approximation
sinx=(x-0)0+f0(ø)/0!+(x-0)1+f1(ø)/1!+(x-0)2+f2(ø)/2!+(x-0)3+f3(ø)/3!+.....
since the denominator is growing, the function is shrinking in significance
0+x(1)/1+x2(0)/2!-x3/6+....
x-x3/6+x5/5!-....
if x<30 or .5 rad, sinx=x
ø(t)=Acos(t-)=Acos( (g/l)t-)
s(t)=lø(t)=lAcos( (g/l)t-), Scos( (g/l)t-)
v(t)=-Smax g/lsin( g/lt+ø)
= g/l
t=2 l/g
f=1/T=(1/2 ) (g/l)

Physical pendulum: non point mass:

z=mgsinødsin90 90 is the ø between r and F, d is distance from cm to axis
z=-Frsinø = Id2ø/dt2
if ø 30 then -mgdø/I=d2ø/dt2
ø(t)=Acos(wt+)=Acos( (mgd/I)t+)
= (mgd/I)
t=2 (I/mgd)
f=1/t=(1/2 ) (mgd/I)

T(1meter)=2 (1/3mL2 / mg1/2L)=2 [(2/3)(L/g)]

Torsional pendulum: spinning something hanging from a spring
Hooke's Law => F=-kx streatching a spring
=> =-kø rotating a spring
= -kø = I = -kø =Id2ø/dt2
=(k/I)ø=d2ø/dt2
= (I/k)
T=2 I/k
f=1/T=(1/2 ) (k/I)
friction: period is less than theoretical, but it maintains it's period

Damped oscillations:


F=ma=-k(yo+y)-mg+f
ma=(-kyo-mg) -ky+f
0
ma=-ky+f
md2y/dt2 =-ky-bv=-ky-bdy/dt
y(t)=Ae(-b/2m)t cos[ (k/m - (b/2m)2 )t+]

if there is a Lot of friction: critically damped
b= 4km
(b/2m)2 =4km/4m2 =k/m
= (k/m-k/m)=0

Every particle in the universe attracts every other particle with a force that is directly proportional to the product of the masses and inversely proportional to the square of the distance between them.

F12(g)=Gm1m2/r2
r: distance between centers of gravity
G: universal gravitational constant: 6.67e-11Nm2/kg2
F12=Gm1m2/r2 r12 r12 is a vector in the direction between 1 and 2.

On the surface of the earth:
F=Gm1m2/r2 =(6.667e-11Nm2/kg2 )(5.98*1024)mp/(Re+1)2 =(6.667e-11Nm2/kg2 )(5.98*1024)/(6.37*106)2
=9.83m/s2*mp

Above the earth's surface:

F=[Gm1/(Re+h)2]m2
Many objects: F1total=F12+F13+F14+...
F1=Gm1m2/r122 r12+Gm1m3/r13 r13+...


Gravitational potential energy:

U=Uf+Ui=ifFds F=mg(-j).....mg(yi-yf) at surface of the earth
-ifGm1m2/r2 (-r12)ds
(-r12)ds=dr
=Gm1m2if1/r2dr
=Gm1m2 (-1/rf - 1/ri)
=-Gm1m2 (1/rf - 1/ri)
U=Uf-Ui=-(Gm1m2)/rf -(Gm1m2)/ri
If Ui=0, ri->
Energy=K+U
E=.5mv2 -Gm1m2/r

ex.
If a bullet is fired at 2000m/s vertically, how high will it go?

Ei=Ef
.5mbvi2 -Gmbme/ri=.5mvf-Gm1m2/rf
.5mb(2000m/2)2 -(6.67e-11Nm2/kg2 *5.98*1024kg)/6.37*106=
0-6.67e-11Nm2/kg2 *5.98*1024kgmb/(6.37*106+h)
h=210,000m

Escape Velocity
E=K=U=.5m1ves2 -Gm1m2/ri 0
ves (2Gm1/r)

Earth: ves= (2G5.98*1024/6.37*106)

Energy of a satellite
E=.5mvs2 -Gm1m2/r
Fc=mvs2/r=Gm1m2/r2 m=m2=mass of satellite
vs2=Gm1/r
vs= (Gm1/r)
.5mGm1/r -Gm1m2/r
Etotal=-Gm1m2/2r

Kepler's laws p 296
1st law: The planets' orbits are eliptical
2nd law: Two areas swept out by an orbiting body has equal area in equal times
3rd law: the square of the orbiting period of a planet is proportional to the cube of the radius

ch14

2. a)
Fnet=Gm1m3/.22(-î)+Gm2m3/.22 (î)
=Gm3/.22 (-m1+m2


b) what position will the 50kg mass have 0 net force

Ch 15

4 states of matter:
solid: same neighbors locked in place
liquid: change neighbors, still touching other particles,fluid
gas: no neighbors, not touching other particles, fluid
plasma: no neighbors(some electrons leave), charged particles, not touching, fluid

Density is often more important than mass becuase we are often concered about only part of the mass
Pressure==force/area
==limitarea>0 force/area
P=dF/dA
=N/m2 =pascal=Pa

Variation of pressure w/ depth


Fy=0
Fup=Fdown
P(y+dy)A=P(y)A+w
[P(y+dy)-P(y)]A=w
P(y+dy)-P(y)=w/A=mg/A=Vg/A=Agdy/A
P(y+dy)-P(y)=gdy
[P(y+dy)-P(y)]/dy=g
dP/dy=g
P=ifdP=ifgdy
P=gifdy
P=gy for a liquid

P(h)-P(0)=gh
P(h)=P(0)+gh :pressure at a certain depth (h)
Pa: atmospheric pressure
101,300N/m2 = 14.7psi
P(h) absolute pressure
P(h)-Pa=gh increase above atmospheric.= guage pressure


Buoyant force: F2-F1=P2A-P1A=(Pa+gh2)A-(Pa+gh1)A=g(h2-h1)A=gV=(mf/Vf)gV
Archmedies principle: the upward force is equal to the weight of the displaced fluid.
Case I: Totally Submerged:(mf)g =weight of displaced fluid
Fnet=Buoyant force-weight of object
Case II: Floating (partially submerged): volumes are not equal=(mf/Vf)gVo
Vf/Vo=o/f

E=.5mv2 +mgh+.5kx2 +heat
divide everything by volume: E/vol=.5mv2/vol +mgh/vol+.5kx2/vol+heat/vol=
(no friction) E/vol=.5v2 +gh+.5kx2/vol=constant
(no friction) E/vol=.5v2 +gh+pressure=constant

energy is stored as pressure and can be released into kinetic energy

Bernouli's principle: P+.v2 +gh=constant
if Vbefore=Vafter, Pbefore+.vbefore2 +ghbefore=Pafter+.5vafter2 +ghafter
,P=gh
P=.5(vb2 -va2): if the velocity changes, the pressure changes

#6) total mass of earth's atmosphere: 5.27*1018kg
Pa=101,300Pa
=F/A F=P*A=101300*4 (6.37*106)2 =5.16*1019N=mg
m=5.16*1019N/9.8=5.27*1018kg

#14)
two meters of water in a tank that is 2m long. 1m high, there is a hinge on a door on the lower part.
Ftotal=
Pnet=Pa+gh-Pa=gh P=df/dt
F=df=PdA=P(2m)dy pressure*width of box(rectangle of water) times small y
12gy2mdy 1 to 2 meters deep g2mydy= g2m(y2/2|12)=
=Frsinø=Fr dt=PdA*r=gy(2m)dy(y-1) r=y-1
dF*r
t=dt=02gy(2m)(y-1)dy=g212(y2-y)dy


#19)

P1=Pa+g(h1+h2+h3)
P2=Pa+gh1+gh3
Pa+g(h1+h2+h3)=Pa+gh1+gh3
g(h1+h2+h3)=g(h1+h3)
(H2o)g(h1+h2+h3)=(Hg)g(h1+h3)

(H2o)h1=[(Hg)-(H2o)](h2)

Ch 16: Wave motion: the energy moves, not the material
Types of waves:
transverse: the vibrations are perpendicular to the direction of travel: water
longitudinal: the direction of vibration = direction of energy travel: spring

What if two (or more) waves are moving through the same medium?
(Superposition)
Ytotal=y1()+y2()

Reflection & Transmission of waves
Reflection occurs when the wave meets a boundary that the condition is not the same.
The reflection is inverted when the wave reaches more resistance
The transmission never inverts

=wavelength
y(x,t)=Asin(2 /)(x-vt)
2 / gives 2 when x =
2 / =K = wave number
=Asin(2 x/ -2 vt/ )=Asin(Kx -wt )
distance=vt frequency=f =vt=v/f f =v Kf=kv 2 f=w
ch 16:
#4:
y(x,t) = 5e-(x+5t)2
5m/s left

#9: y1(x,t)=5/((3x-4t)2 +2)= 5/[(3(x-4/3t)2)+2] right at 4/3m/s
y2(x,t)=-5/((3x+4t-6)2 +2)= -5/[(3(x+4/3t-2)2 )+2] left at 4/3m/s

ytotal=5/((3x-4t)2 +2)-5/((3x+4t-6)2 +2)=0
5/((3x-4t)2 +2)=5/((3x+4t-6)2 +2)

#20:
1.2= v=d/t=8*1.2/12sec=.8m/s
f=8/12=2/3Hz

#25:
y1(x,t)=5sin(2x-10t)
y2(x,t)=10cos(2x-10t)
ytotal=5sin(2x-10t)+10cos(2x-10t)
=5sin(2x-10t)+10sin(2x-10t+ /2)